package ui.scene
{
	import flash.display.Sprite;

	public class BaseScene extends Sprite implements IScene
	{
		public static const GAME_SCENE:uint = 1;
		public static const STAGE_SCENE:uint = 2;
		public static const BATTLE_SCENE:uint = 3; //战斗场景

		public function BaseScene()
		{
			super();
		}

		public function enter():void
		{
		}

		public function exit():void
		{
		}

		public function clear():void
		{
		}
	}
}